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Battletech flashpoint ed corbu
Battletech flashpoint ed corbu






When you are aiming at an enemy, those weapons which can fire will contribute a specific amount of heat and this is shown via a horizontal bar on the left side of the screen. Note that missiles fly in a cluster launch 20 with a 70% chance to hit, and you’ll likely have 14 land somewhere on your target.Īll weapons generate some heat. When targeting an enemy, you’ll see the percent chance each weapon has to hit. That’s a warning DO NOT GO THERE, as any mech is instantly lost if it shares the space when whatever arrives… If you see a red hex on the map, something is going to land there, soon.

  • center torso destroyed (note: this is the most common yet leaves less salvage than the other two).
  • Mechs are “dead” when one of the following occurs: It damages your own legs, but the chances of hitting the head are much better than standard shots, and the amount of damage can be quite significant. This maneuver requires a mech with jump jets to physically attack the enemy by landing on them. This is where “death from above” comes in handy. If you destroy the head, the mech is disabled but otherwise perfectly intact and ripe for salvage. If you hit the head, the pilot is injured.

    battletech flashpoint ed corbu

    Subsequent hits from that side which would have hit the arm will hit that side’s torso, which often has ammo (this goes boom on a critical hit after the base armor is gone and can wipe out the mech) and heat sinks. Knock off an arm? Most mechs have weapons mounted on arms, so this takes those weapons out of the fight (mild warning note: if you destroy a weapon, it becomes unavailable for salvage).If the mech is still going, its movement speed is greatly impeded with a wrecked leg. If you take out the second leg, the mech is disabled. Mechs which fall down can then have their parts specifically targeted at no penalty/use of special abilities. Knock off a leg? The enemy mech falls over, losing an initiative stage for their next turn and causing an injury to the pilot (they can only take so much).Of note, you also want to shield your own wounds via such positioning. So if you’ve already weakened one of those with opening salvos, run around to that side to take better advantage. An attack from the left, for instance, will hit the head, left arm, left torso, or left leg. With that in mind, positioning your mechs to attack from the sides or the rears to limit the potential spots you’ll connect with can be an efficient way of pulling this off. Focus-firing on spots is always beneficial, but you can burn up your points pretty quickly if you use the special abilities to do so.

    battletech flashpoint ed corbu

    Is picking specific attack target locations something that I’m expected to do most of the time or is it situational?








    Battletech flashpoint ed corbu